- Your Attack > Their Defense
- Your Damage > Their Armor + Their HP
- Your Defense > Their Attack OR Your Armor + Your HP > Their Damage
Generally, defense is preferred over armor because of the abundance of armor breaking enhancements and buffs. EXPECT MULTIPLE ROUNDS. A combination of enhancements (First Strike, Nullify, Dodge) will more than likely cause you to miss.
Buffs that can help you yet ALSO work against you if buffed on the opponent. (These buffs don't show in the profile)
- Survivability
- Shockwave (0.1% chance to forfeit opponents next turn)
- Force Shield (0.1% chance to reduce damage to 1)
- Last Ditch (0.2% chance to survive a fatal hit)
- Deflect (0.25% chance to deflect an attack)
- Attack / Defense
- Flinch (-0.1% enemy Attack)
- Dark Curse (-0.2% enemy Defense)
- Constitution (+0.1% Defense)
- Damage / Armor / HP
- Wither (0.2% chance to reduce enemy HP by 50%)
- Shatter Armor (0.05% chance to reduce armor by 50%)
- Terrorize (-0.1% enemy Damage)
- Smite (-0.1% enemy Armor)
- Sanctuary (+0.1% Armor)
- Attack / Damage
- Armor / Defense / HP
- Golden Shield (0.05% chance to double Armor and Defense)
- Ageless (0.2% chance to double HP)
- Misc
- Erosion (0.1% chance to reduce enemy item durability to 1)
- Conserve
- Empower (+0.1% to enhancements)
- Sealed (0.2% chance to negate combat buffs)
- Spell Breaker (0.1% chance to remove a random buff)
Rebalancing
- Severe Condition (0.25% of all stats transferred to HP)
- Nightmare Visage
Buff the opponent first with Unbreakable and send 20k gold after you've finished your attacks.